![]() ![]() I could tell the stealth mechanic that even though ranged weaponry can be more potent, I could do a lot of damage if I could get in close and take enemies out close with a melee weapon. In the beginning, you are only equipped with a rusty scythe and some ragged leather jacket. ![]() Now let’s talk about equipment, a crucial part of games of this genre. I say too powerful because this skill is a passive that never stops working, not even in combat! Even when healing with a bandage, the skill healed me faster than the healing item! Some of these skills include increasing the firing rate of a gun or the accuracy of that type of gun, carrying capacity, max health, stealth, running speed, traps, medicine, mechanics, overall damage, and the all too powerful life regeneration. So to get to the first level of a skill will need 100 points to get to the second level of a skill to improve, it will cost 200 points and so forth and so on until the cap is hit for that particular skill. How the developer scales the skills is that, as the player continues to level that skill, it requires more points to get to the next upgrade. I appreciate that the game allows the player to gain negative traits as these will give you points that you can put into other skills and give the player options from the beginning. How the player levels up is when an enemy is killed, the player will get points and can use those points to upgrade a specific skill or acquire a trait. Now for the mechanics where the game is supposed to shine. Though there isn’t any voice acting, the game’s sound effects well enough as the gunshots and the grenades exploding were recognizable. I think they might have been slightly more likable if it was voiced, but only the ending is, unfortunately. ![]() The same is said about the story, as it was just as bland as the characters themselves, providing only a small amount of personality. ![]() It is rather unfortunate that the other character’s names on this game will have the same uniqueness as quite a few of the NPC’s in your playthrough. So onward into the campaign as the game starts as the player named “Player” (no, this is not a joke) wakes up with amnesia and is saved by a mysterious man, though she will be his dinner if need be thankfully, things did not end up that way. Same with how they teach the player how to use a squad to its full extent, though again barely to never used in the single-player experience. I have even experienced at times that the enemies will not even react to getting shot at if you are at a far enough distance! Speaking of distance, the tutorial teaches you about vehicles, though, through my playthrough, they were hardly in the storyline or used. When you duck behind a hallway or a rock and go into stealth mode after aggroing an enemy, they will ignore you entirely as if you never existed. The worst of it all was how stealth mode could be abused by the enemy A.I. Right away, I could tell that stealth was going to be something that was going to be used and can be abused as there are no penalties for going into it, and as long as the enemy does not have direct sight of your character, you can go back into stealth mode. The tutorial was clear enough on how the game’s mechanics worked from movement, the rotating dial for skills and equipment, stealth, and building structures. Being new to the series and the Isometric top-down view similar to computer games in the mid to late ’90s, I started with the tutorial. Genre: Post- apocalyptical action tacticalĮver felt like living in a dystopian post-apocalyptic era? Me neither! But for those who want to live the life of a road warrior, Dustwind Studios had just released their single-player game based on their multiplayer game three years ago. Inexistence Rebirth – PC Review - February 19, 2022.Frontier Hunter: Erza’s Wheel of Fortune – PC (P)review - January 11, 2023. ![]()
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